TY - CONF TI - Virtual Parade Game for Lean Teaching and Learning in Students From Brazil and Chile C1 - Lima, Peru C3 - Proc. 29th Annual Conference of the International Group for Lean Construction (IGLC) SP - 340 EP - 349 PY - 2021 DO - 10.24928/2021/0203 AU - Biotto, Clarissa N. AU - Herrera, Rodrigo F. AU - Salazar, Luis A. AU - Pérez, Cristina T. AU - Luna, Roberto M. AU - Rodrigheri, Priscila M. AU - Serra, Sheyla M. B. AD - Post-Doctoral Researcher, Postgraduate Programme of Civil Engineering, Federal University of Sao Carlos (UFSCar), Brazil, clarissa.biotto@ufscar.br, orcid.org/0000-0002-2433-6735 AD - Professor, School of Civil Engineering, Pontificia Universidad Católica de Valparaíso, Chile, rodrigo.herrera@pucv.cl, orcid.org/0000-0001-5186-3154 AD - PhD Candidate, Department of Construction Engineering and Management, Pontificia Universidad Católica de Chile, and Assistant Professor, Faculty of Engineering, Universidad Andres Bello, Chile, lasalaza@uc.cl, orcid.org/0000-0001-7339-8935 AD - Post-Doctoral Researcher, Department of Civil and Architectural Engineering, Aarhus University, Denmark, cristina.toca.perez@cae.au.dk. orcid.org/0000-0002-4182-1492 AD - PhD Candidate, Department of Construction Engineering and Management, Pontificia Universidad Católica de Chile, raluna@uc.cl, orcid.org/0000-0001-7647-7049 AD - Master Candidate, Postgraduate Programme of Civil Engineering, Federal University of Sao Carlos, Brazil, eng.priscilamr@gmail.com, orcid.org/0000-0002-6067-8943 AD - Professor, Civil Engineering Department, Federal University of Sao Carlos, Brazil, sheylabs@ufscar.br, orcid.org/0000-0002-9508-976X AB - The use of games in engineering teaching is common practice in classes with lecturers all over the world. However, due to the COVID-19 pandemic, undergraduate civil engineering education became virtual and remote. In this context, many games traditionally played in person among students have undergone adaptations to the digital environment. The game "Parade of Trades" or "Parade Game" is used worldwide to teach the effects of variability in construction workflows in linear, dependent and sequential production systems. An adapted version of the game to the virtual environment was proposed by ASKM & Associates LLC and Navilean LLC. It was presented at the International Group for Lean Construction Congress (IGLC 2020). This version of the Parade Game was applied in three different high education institutions in Brazil and Chile. The game's effectiveness for teaching the variability concept was tested by administering a questionnaire before and after the game with the Production Planning and Control course's students in Civil Engineering. The main contribution of this study is the evaluation of learning brought by the game. Results show an increase of 20% in the correct answers in the post-game questionnaire, demonstrating that the students captured the game's main concepts. KW - Engineering education KW - lean games KW - parade game KW - COVID-19 KW - virtual teaching. PB - T2 - Proc. 29th Annual Conference of the International Group for Lean Construction (IGLC) DA - 2021/07/14 CY - Lima, Peru L1 - http://iglc.net/Papers/Details/1890/pdf L2 - http://iglc.net/Papers/Details/1890 N1 - Export Date: 19 April 2024 DB - IGLC.net DP - IGLC LA - English ER -