TY - CONF TI - Lean Construction in a Serious Game Using a Multiplayer Virtual Reality Environment AU - Jacobsen, Emil L. AU - Strange, Nikolaj S. AU - Teizer, Jochen AD - PhD student, Department of Civil and Architectural Engineering, Aarhus University, Aarhus, Denmark, elj@cae.au.dk, orcid.org/0000-0001-6008-2333 AD - MS student, Department of Civil and Architectural Engineering, Aarhus University, Aarhus, Denmar AD - Associate Professor, Department of Civil and Architectural Engineering, Aarhus University, Aarhus, Denmark, teizer@cae.au.dk, orcid.org/0000-0001-8071-895X PY - 2021 DA - 2021/07/14 T2 - Proc. 29th Annual Conference of the International Group for Lean Construction (IGLC) C3 - Proc. 29th Annual Conference of the International Group for Lean Construction (IGLC) CY - Lima, Peru SP - 55 EP - 64 DO - 10.24928/2021/0160 AB - Whereas Lean Construction is a state-of-the-art practice in construction, associated simulation games in academic or professional education still rely on manual data input and analysis. Proposed is a digital learning platform that teaches the concept of lean construction using an active, hands-on serious gaming environment involving multiple players simultaneously in virtual reality. The novelty is to share rapid feedback with the participants while playing the game. Findings through testing demonstrate they benefit from the run-time data analysis and more effectively understand lean principles to eliminate waste, allow collaboration, and optimize quality in the value-added building chain. KW - Lean KW - education and training KW - multiplayer virtual reality KW - runtime data KW - serious gaming. L1 - https://www.iglc.net/papers/details/1869/pdf UR - https://www.iglc.net/papers/details/1869 DB - IGLC.net LA - English N1 - Export date: 04 October 2026 ER -