TY - CONF TI - Development of an Educational Game to Teach Integrated Project Delivery Principles AU - Russmann, Eduard AU - Budau, Maximilian R.-D. AU - Hickethier, Gernot AU - Haghsheno, Shervin AD - Project Manager, Yukon Projects, Karlsruhe, Germany, eduard.russmann@yukon.pm, orcid.org/0000- 0002-5919-3279 AD - Research Assistant, Civil and Environmental Engineering Department, Karlsruhe Institute of Technology, Karlsruhe, Germany, maximilian.budau@kit.edu, orcid.org/0000-0002-2572-1176 AD - Project Manager, Yukon Projects, Karlsruhe, Germany, gernot.hickethier@yukon.pm, orcid.org/0000- 0002-0380-3787 AD - Professor, Civil and Environmental Engineering Department, Director, Karlsruhe Institute of Technology, Karlsruhe, Germany, shervin.haghsheno@kit.edu, orcid.org/0000-0002-0602-6370 PY - 2022 DA - 2022/07/27 T2 - Proc. 30th Annual Conference of the International Group for Lean Construction (IGLC) C3 - Proc. 30th Annual Conference of the International Group for Lean Construction (IGLC) CY - Edmonton, Canada SP - 72 EP - 83 DO - 10.24928/2022/0109 SN - 2309-0979 (ISSN) AB - Although IPD exists as a project delivery option especially for high complex buildings, the construction industry continues to use traditional approaches and methods for project delivery. The major barriers to the use of IPD are a general fear of change as well as a lack of knowledge and understanding. Educational games can be used to build knowledge and understanding. These games enable competence-oriented, experience-based, and motivated learning. Starting with the basics of game didactics, this paper describes the development of an educational game to teach IPD principles. Existing educational games from the field of Lean Construction are used to convey an understanding of methods used in IPD. IPD cannot be reduced to a single method, the game developed takes a more holistic approach. Therefore, the game is intended to teach principles of IPD through experience-oriented learning and to show the necessary process of change that accompanies this type of project delivery. This is achieved by simulating a construction project that makes IPD principles easier to understand and more tangible. The participants independently gain experience in the field of IPD through active involvement and group reflection. The paper also includes experiences with first applications of the game.se shortcomings identified in future projects. KW - lean construction KW - Integrated Project Delivery (IPD) KW - action learning/research KW - educational game KW - live simulation game. L1 - https://www.iglc.net/papers/details/1946/pdf UR - https://www.iglc.net/papers/details/1946 DB - IGLC.net LA - English N1 - Export date: 04 October 2026 ER -